
Some of the purposes of art are to stimulate creativity or conceptual thinking, evoke socio-political conversation, or elicit an emotional experience such as beauty, disgust, surprise, enchantment, technical prowess, or childlike playfulness.īy many definitions, art is distinct from decoration and commercial works of graphic art. On the other hand, while movies seem to be best experienced on a flat-screen while sitting down, there are numerous other uses of virtual models in popular culture.įor example, art and graphic design are, in most cases, experienced in our lived spatial environment, so the expressive and experiential potential of 3D models can be exponentially higher. Computer-generated imagery (CGI) can get outdated fast.Īnd these are only a few of the caveats of technology.If filmmakers aren’t careful, the tools may start to drive the storyline too much.There is a fine line between 3D that’s done well and 3D that looks too artificial or cheap, which can turn off entire audiences.Being immersed in a three-dimensional environment can isolate the viewer from their direct social environment.However, like many promising technological feats, 3D technology is not perfect:
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Today, entire workflows backed by hyper-advanced software are in place to let the viewer experience 3D to the fullest, including fully 3D-animated movies, starting with Pixar’s Toy Story in 1995.
